![]() ![]() On PC vehicles have 3 levels of reflections: low, medium, high while on consoles these levels simply do not exist. Is it another effect that diminishes in proportion with higher resolution, like DOF blur does? Vehicle reflection being variable is more realistic detail, but also the shiniest PC car shouldn't be less shiny than console. Part of the reason the PS3 version looks softer than the 360 version would be not just the lower rendering resolution (720p on 360 and 640p on PS3) but also that with the lower resolution the DOF blur effect seems closer to the camera, just what you'd expect from observing the opposite with higher resolution on PC.ĮDITED another question: Which files are Console Vehicle Reflections? Does this mod preserve the variability added to PC or recreate the uniform high reflection of console? Which files set vehicle reflection? Some of these settings may be in visualsettings.dat, timecyc.dat and/or the shaders. If the DOF blur settings could be changed in proportion to the resolution, you could bring the DOF blur effect closer to how it appears on consoles. This has been a question since 2008 but only of interest to a specific community of people looking for the console aesthetic at higher resolution. Is it possible to increase the strength of the depth of field at higher resolutions such as 3840x2160? Because, currently, when playing at those resolutions, the DoF is obviously weaker than running at a lower resolution like 720p or 1080p. ![]()
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